Ruby Walne

Game Developer | Programmer

Game developer based in Cape Town, South Africa.

© Ruby Walne 2025. All rights reserved.

Itch.io – Ruby J. W.

Much of my work can be found on my Itch page where I upload my game jam and personal projects.

Ruby Walne Itch Front Page

Holey Moley

Echoes in the Sand

you are mole
eat worm, grow big and strong
eat city maybe?
About
This game was made for the 2025 SA Game Jam in 72 hours by a group of hobbyist game developers in Cape Town, South Africa. The theme was "You are the monster".
Holey Moley won the Overall and Best Hobbyist categories!

Trailblazer: Odyssey

Echoes in the Sand

Trailblazer: Odyssey is an exploration-driven game about embarking on journeys and forging new connections in a world rebuilding from societal collapse. Chart a journey through an unmapped landscape, but be careful not to run out of fuel as you gather resources and connect settlements. Discover the story of the Old World as you build a new one.About
Trailblazer began as a 2-day game jam with the simple idea of completing a journey with limited resources. Through some trial and error, we set out to expand the jam prototype and see how far we could push the idea. Big thanks to the Makers Massive community in Cape Town who playtested and gave valuable feedback over the dev cycle. You guys rock!

Echoes in the Sand

Echoes in the Sand

This game is a collaborative passion project, born from the collective creativity, skills, and dedication of a group of friends. It forms part of Micaela Loubser's MMus Composition Portfolio, which explores the connection between music, narrative, and gameplay.The adventure-driven story follows a young girl and her robot companion as they navigate the ruins of a post-apocalyptic world, searching for lost parts.

Amalgam

Amalgam

The magic items and materials you haul back from a day delving in the dungeon won’t be enough, what ever will you do?! Luckily (or unluckily?) for you, a mysterious visitor has the offer of a lifetime and a method to manifest the riches you dream of.Amalgam is a game of combination and balance. From your meagre dungeon takings, craft and combine to create the highest quality items possible. Run out of combinable items? No problem, your mysterious patron looks at your items hungrily and promises great returns, but be careful, feed them too much and they might just eat them all!Amalgam was rated 1st place overall!

The Rat Race

Amalgam

The clock sloooowly ticks time by as your spreadsheet increasingly frustrates you. You could really, really use a break.BIIING!What's this?! An email saying there is only one seat left on your DREAM CRUISE?! Just what you needed. But then, a horrible twist! All your coworkers have received the same email, and all look ready to jump from their desk chairs to claim that final seat on the vacation of their dreams. No. NO! Race to the pier and claim that vacation as your own, escape the Rat Race!The Rat Race is a short racing game created for 8 Bits to Infinity's VimJam 5, with the theme "escape." We also decided to implement some of the optional diversifiers: mouse-only controls, and a four-color palette.

Goblin Problems

Amalgam

You’re a happy-go-lucky gnome who just wants to wash your dishes in peace. But when those pesky goblins smash up your water supply, you must take matters into your own little hands and go a tinkerin’!Goblin Problems is a 2D platformer developed in Godot for the Godot Jam Round 2 game jam. The jam's theme was “Out of Order,” and who better to put things back in order than a wee gnome?Goblin Problems was rated 3rd place overall!

© Ruby Walne 2025. All rights reserved.

About

Ruby Walne is a game developer and programmer based in Cape Town, South Africa.Growing up she had a keen interest in problem solving and technology (all while desperately trying to get her favourite games to work on ancient hardware). Now, after a short stint in the tech industry, she's creating her own games as a programmer, both independently and in a team.She is heavily invested in her local game dev community, attending events and game jams, even winning a few. Ruby strives to create a supportive space that encourages people to get involved in their local game dev communities.

Contact

I'd love to hear from you! Reach out with any questions, collaboration requests, or general chit-chat!Mail: [email protected]


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